We Are All Lost
Leather Jacket - Imbued Item
Fate 2 – triggers when me or an ally wearing the jacket are attacked
holds 4 mana, uses 2 mana to activate itself
will need recharged after use
- Forces Armor ••
disperses energy attacks before they can reach the mage, much like a force field. Forces Armor applies the mage’s full Forces rating as general armor, applicable against all damaging physical attacks and the automatic damage from fire and electricity. It has no effect on mental or psychic attacks.
- Space Armor ••
The mage makes tiny changes in the fabric of space, moving attacks away from her. She shifts slightly to compensate for any incoming attack that she is aware of — if she cannot apply her Defense due to Surprise (p. 217), she cannot apply Space Armor.
- Prime Armor ••
Prime Armor does not protect the mage from mundane attacks. Instead, it protects the mage from incoming magical attacks, including the damaging spells of other Awakened, but also any supernatural effect that deals direct damage. Prime Armor reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws.
- Fate Armor ••
Fate Armor comes from incredible luck — attacks miss, the character trips at just the right moment to avoid a swinging fist, a knife glances off the button on her coat, and so forth. Fate Armor adds the character’s Fate rating to her Defense. In addition, Fate Armor allows the character to apply her Defense to firearms attacks. If the character successfully Dodges an opponent’s attack, the player can spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost.