XP Log

Session 155 SE2 ME-
Session 145 SE3 ME-
Session 133 SE1 ME-
Session 125 SE2 ME+1 Blood Potency
Session 10.5 & 117 SE4 ME-
Session 103 SE1 ME-
Session 96 SE3 ME-
Session 85 SE3 ME-
Session 75 SE2 ME-
Session 65 SE3 ME+1 Blood Potency
Session 53 SE1 ME-
Session 44 SE2 ME-
Session 35 SE3 ME-
Session 24 SE2 ME-
Session 16 SE3 ME-

XP Costs

Attribute4 MXPMortal Merit1 MXP / Dot
Skill2 MXPSpecialty1 MXP
Humanity2 MXPWillpower1 MXP
Clan Discipline3 SXPNon-Clan Discipline4 SXP
Contract1 SXP / DotContract Affinity1 SXP
Blood Potency / Wyrd5 SXPSupernatural Merit1 SXP / Dot

Increasing Blood Potency will require ST approval.
MXP can only be spent on “mortal” traits, SXP can be spent on Vampire or Changeling supernatural abilities

Additional Experience

  • Keep track of your characters Aspirations, if you fulfill one in game you can appeal for an additional point of XP


We Are All Lost Jonathonathon