Advancement

XP Log

SessionSXPMXPBonus
Session 385 SE3 ME-
Session 36 & 377 SE4 ME-
Session 354 SE2 ME-
Session 344 SE2 ME-
Session 335 SE4 ME-
Session 325 SE3 ME-
Session 313 SE1 ME-
Session 304 SE2 ME-
Session 295 SE2 ME-
Session 286 SE3 ME-
Session 26 & 277 SE3 ME-
Session 253 SE1 ME-
Session 246 SE3 ME-
Session 235 SE2 ME-
Session 225 SE2 ME-
Session 20.5 & 216 SE3 ME-
Session 205 SE3 ME-
Session 194 SE2 ME-
Session 185 SE3 ME+1 Blood Potency
Session 174 SE2 ME-
Session 167 SE4 ME-
Session 155 SE2 ME-
Session 145 SE3 ME-
Session 133 SE1 ME-
Session 125 SE2 ME+1 Blood Potency
Session 10.5 & 117 SE4 ME-
Session 103 SE1 ME-
Session 96 SE3 ME-
Session 85 SE3 ME-
Session 75 SE2 ME-
Session 65 SE3 ME+1 Blood Potency
Session 53 SE1 ME-
Session 44 SE2 ME-
Session 35 SE3 ME-
Session 24 SE2 ME-
Session 16 SE3 ME-

XP Costs

TraitCostTraitCost
Attribute4 MXPMortal Merit1 MXP / Dot
Skill2 MXPSpecialty1 MXP
Humanity2 MXPWillpower1 MXP
Clan Discipline3 SXPNon-Clan Discipline4 SXP
Contract1 SXP / DotContract Affinity1 SXP
Blood Potency / Wyrd5 SXPSupernatural Merit1 SXP / Dot

Increasing Blood Potency will require ST approval.
MXP can only be spent on “mortal” traits, SXP can be spent on Vampire or Changeling supernatural abilities

Additional Experience

  • Keep track of your characters Aspirations, if you fulfill one in game you can appeal for an additional point of XP

Advancement

We Are All Lost Jonathonathon