Space 6

••••• •   Arch Master, First Degree of Space

Alter Reality (Space ••••• •)

Practice: Primal Making
Primary Factor: Duration
Suggested Rote Skills: Craft, Expression, Survival

By using this ability, the Mage can expand or contract a single plane of existence. Reality “fills in” the missing space congruently with its own composition and only creatures with a Supernatural Tolerance of 6 or higher are aware that the space is not natural. While no history for the new or removed space exists, reality simply “fills in” the gaps (for example, a brand new island created on Earth by expanding the diameter of the world would have been “undiscovered” up until that point).

Add Time ••••: The history of the space is written or unwritten as a Lasting effect.

Add Matter ••••• : The mage can specify the composition of a created new space. Living sentient creatures require Mind ••••• and ephemeral creatures require their appropriate Arcanum at Rating ••••• (Death for Ghosts, Spirit for Spirits, Mind for Goetia, etc).

Dimensional Merge (Space ••••• •)

Practice: Primal Making
Primary Factor: Duration
Suggested Rote Skills: Occult, Science, Survival

With the power of arch magic, the Mage can merge two dimensions onto themselves. The area of the spell merges with another plane of existence that has a similar size, as chosen by the Mage. Creatures in the area that are native to either realm of existence can also exist in the merged planes. When existing the area, a living creature decides which Realm she exits to and can choose either. If the area the mage selects for the merge has been claimed by a supernatural creature, roll a Clash of Wills. If the creature does not possess a Supernatural Tolerance above 5, it does not gain 10-again to this roll.

+1 Reach: Each additional Realm the Mage wishes to combine with their existing space requires an additional Reach and a -2 targeting penalty for an additional target.

+1 Reach: The Mage can connect planes of existence without being present at one provided she has some form of sympathetic link to one of the places.

Add Time ••••: The mage can choose a different time on the plane she merges with her current plane, everyone present exists in both simultaneously.

Add Death ••, Mind ••, or Spirit ••: Native entities for the merged plane are also brought along.

Omnipresence (Space ••••• •)

Practice: Primal Making
Primary Factor: Duration
Suggested Rote Skills: Empathy, Science, Subterfuge

The mage expands her consciousness to exist in all spaces of the spell simultaneously. If the mage wishes to be present in any of those locations, she can appear in as many locations and in any location she prefers. Note that each point in which the Mage chooses to observe or exist in levies a -1 cumulative penalty to all mental actions as the stimuli from such existence is overwhelming to the human mind, although she can focus on just one point of observation at a time to negate this penalty. Upon the ending of the spell, the Mage can choose to exist in any location she previously physically occupied. The Mage cannot exist in an “invalid” space (such as inside another person or corporeal within a wall) upon casting this spell. Note that if the Mage wishes to remain undetected she must use other means as normal, but any magic that affects one of her existences affects them all.

+1 Reach: The Mage can also exist in planes of existence that overlap the one she currently resides in. Each additional plane of existence (such as Shadow) requires an additional Reach.

Add Mind •••: The Mage can mentally process all of the input from every location she exists in without issue and each manifestation of her existence can also act independently.

Omnisense (Space ••••• •)

Practice: Primal Making
Primary Factor: Potency
Suggested Rote Skills: Empathy, Science, Subterfuge

This spell allows the Mage to instantly know every object and every sympathetic connection of that object within the area of the spell. Supernatural Protection of objects either prompts a Clash of Wills with the Mage or contests the Potency of her spell with the Potency of the Warding affect. Creatures with a Supernatural Tolerance of 5 or less do not gain 10-again trait to contest the Arch Mage’s magic. After casting this spell, the mage can sense the sympathetic connection she has to any item she sensed (or the sympathetic connection an object has to a strong sympathetic connection that she has) and eliminate it at will. Conversely, she can also establish a strong sympathetic connection to any target within range she desires. Each level of Potency for the spell determines how much the sympathetic connection can be strengthened or weakened by.

+1 Reach: The mage can sense everything in another plane of existence that overlaps with her own, such as in Shadow. Each additional plane of existence requires one additional Reach.

Add Time ••••: The mage can also view the temporal sympathy of any object within the area of the spell and view the object’s history and future instantly.

Add Mind •••: The mage can also read the thoughts of all creatures within the area of effect, understanding the thought of a creature at the Instant this spell is cast.


Space 6

We Are All Lost Jonathonathon